It's a-me, a serious game dev and Career Changer! Video games can impact life; I love being part of the experience.
I am a certified unity associate game developer. I am currently working on a very exciting project "JACK" for orangutan matter (watch an early teaser). I oversaw development of the game's complex physics controller (you can watch a snippet of it here) which passed the pre-production QA and now the game is ready for production.
Originally qualified as a pharmacist, had a successful career in all things pharmacy, retrained to be a game developer! After 12 years of working as a pharmacist and a few years toying with the thought of becoming a game developer. I started learning coding at some point in 2015. I took it seriously, which meant studying during nights as I was still working full time. I learnt C# and the basics of unity engine. I developed a few protoypes and game design tools. I had a knack for all things 2D platformers. I freelanced on and off, and my coding skills and knowledge of game architecture improved massively over time. Now I'm a professional unity developer!
I am still building on top of my programming skills, and AWS cloud development.
I am also just a guy. I have a wonderful family, a supportive wife, and two amazing boys. I love hiking, table tennis, arts, and am passionate about games.
You can have a look at projects below:
Working on "JACK" was a unique experience in advancing my skill set. The game is a beautiful 2d platformer which focuses heavily on physics puzzles. Gameplay programming was very tricky to get right and achieve a predictable interactivity feedback. Besides, the game has some very unique visuals and art with philosophical elements, and that ticks all my nerd boxes!
Through protyping small projects, I learned how to structure my code and design games from concept through completion. Classic games like "Snake" were a perfect starting point to practice and to pay tribute.
STUFF I DID
This is "Retro Cade"; a tabletop arcade; a labour of love; a childhood dream come true. It took me 10 months to make as I paid great attention to detail and used high quality authentic parts years before raspberry pi! Spending time on creating this marvel gave me a sense of the true meaning of "Carpe Diem".
STUFF I DID
I developed a few tools and scripts that resolve many prototyping and general issues. I shared a few of those on my git profile. All suggestions for improvement are appreciated.
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